Looking For Group


Blind Ferret Entertainment

341 Pages

Updates: Regularly

You’ve played a MMO of some sort, most likely. Or at least you’ve seen one. Or read some kind of fantasy novel. Or seen a fantasy movie. Unless you’re one of *those* people, but we don’t talk about them.

Anyways, born out of a mixture of fantasy MMOs and books is the comic Looking For Group, a fantasy-themed story that follow the adventures of Cale the Hunter and Richard the Warlock. Cale plays the white hat, always looking out for the good in people, while Richard represents the darker, sociopathic side, aka the one everyone actually likes. The team gradually expands to include an orc shaman and a tauren warrior (I use WoW terms because I am fairly sure that it was the origin of the creature in this case) as well as some minor, static characters.

The story starts out with Richard and Cale simply going on little adventures together, picking up the friends, yadda yadda ya. This all serves as character exposition and gives information on the backdrop of the story, however, so it isn’t boring. It’s just not terribly relevant to the endgame content. (Couldn’t help it)

A bit into the story is when the fun really begins. The plot turns from simple shennanigans to an epic arc featuring all the races of the world being thrown into epic battle. I mean, seriously, who doesn’t love epic combat? Communists, that’s who. And its only because they “like” it instead of “love” it. This arc is the main reason for reading the comic, besides Richard, of course.

Actually, strike that. The comic is all well and good, with an above average plot line and all, but give me more of Richard. Frankly, that undead warlock is the only reason I bother reading the plot pieces in between the explosions. If it wasn’t for that surly, serial-killing zombie then I probably would have lost interest far ago. I’m not really the kind of guy who goes for the “valor in the face of adversity” or “stick up for your pals” kind of thing, which this comic has an unfortunate amount of. Yes, it’s broken up by interpersonal conflict, but let’s face it, in the end the moral of the story is that you can always count on your friends. Pfff. In fact, I hadn’t read the last chapter of the series until right before penning this review since I lost interest. Why? FRIENDSHIP! IT’S THE PLOT! Except that outside of crappy pre-teen sitcoms, that kind of theme doesn’t work out so well. At any rate, it’s much easier to read something else for a while then come back for the violence.

Like I said, there’s a reason that Richard is the mascot.

Art: 3/5

Pretty good, relatively well-drawn characters and the battle scenes are fairly epic-ly drawn.

Plot: 3/5

There is a large, epic plot that the entire story revolves around, which is pretty cool. However, the long periods between the battles tend to drag on and on, which detracts from the overall experience and does not keep you coming back. If it wasn’t for Richard, the comic would probably not be worth reading.

Characters: 3/5

The people in the story all play specific roles. You have the white hat, the crazy guy in black, the tough-on-the-outside woman, the honorable warrior, and so on. While these archetypes are filled in all stories, they usually aren’t so obviously done. But, once again, Richard bring the story back up to a point where you can justify reading it.

In short, this is for you if you enjoy reading fantasy novels and the like. However, the plot tends to drag, and without Richard there would be little to bring you back. Still, it may be worth checking out. If you’re bored.

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